Finished the session yesterday morning, but had a busy day so I wasn't able to post it.
This game is a villager simulation where you direct your villagers to do your bidding. Villagers can be educated with a trade and when they are, they gain the ability to do any task related to that trade. You will build a town or several towns to create a nation of villagers which harvests raw resources, creates tools, food and items from those resources and then builds an ever expanding empire. Teach villagers the military trade to start a military which will protect your nation from other AI nations. Design and construct buildings to be used as a work centre for the villagers who are educated enough to work at them. Build houses for your villagers to claim to keep them from the weather and dangerous animals. The goal is to make an in depth villager/city/nation/war simulation where you control virtually every aspect of the game and where every conceivable possibility is possible.
For the first version I was hoping to get a small 50 x 50 randomly generated map, some different tiles for the terrain, some different tiles for the plant life, water, corn and corn seeds, and a villager with the farm trade.
I failed trying to complete everything I wanted to for version 0.1 but managed to get what seems to be a bug free, playable version. Unfortunately there is no concept in the game yet and so playing it is boring. There are a few things I managed to implement in the first version.
- The 50 x 50 map is randomly generated
- The tiles include dirt, grassy dirt, and stone
- The plant life includes trees, grass, and corn
- The seeds include corn seed.
- After a random period of time, corn seeds grow to become corn
- Indication of frame rate
- Indication of game time
- Click-able map tiles: when clicked, display tile info
That is it for this version. For the next version I hope to implement a villager whom has the farm trade and can be directed to harvest corn and plant corn seeds. The villager will be able to convert corn to corn seeds. The villager will store seeds and corn in "piles" which will have a certain capacity per tile. There will be water, and corn will only grow next to water. I also hope to create a better tile set.
Download is for Linux only, but I hope to add Windows and Mac in later versions. It requires SDL2.0 library to run. A command like "sudo apt-get install libsdl2.0" in the terminal should install it. If not you can search for it with something like "sudo apt-cache search libsdl2.0". This method will only work with apt package manager.
Linux Download:
https://www.dropbox.com/sh/l7amkf86nm73e4b/Q4hhoapbjt
This game is a villager simulation where you direct your villagers to do your bidding. Villagers can be educated with a trade and when they are, they gain the ability to do any task related to that trade. You will build a town or several towns to create a nation of villagers which harvests raw resources, creates tools, food and items from those resources and then builds an ever expanding empire. Teach villagers the military trade to start a military which will protect your nation from other AI nations. Design and construct buildings to be used as a work centre for the villagers who are educated enough to work at them. Build houses for your villagers to claim to keep them from the weather and dangerous animals. The goal is to make an in depth villager/city/nation/war simulation where you control virtually every aspect of the game and where every conceivable possibility is possible.
For the first version I was hoping to get a small 50 x 50 randomly generated map, some different tiles for the terrain, some different tiles for the plant life, water, corn and corn seeds, and a villager with the farm trade.
I failed trying to complete everything I wanted to for version 0.1 but managed to get what seems to be a bug free, playable version. Unfortunately there is no concept in the game yet and so playing it is boring. There are a few things I managed to implement in the first version.
- The 50 x 50 map is randomly generated
- The tiles include dirt, grassy dirt, and stone
- The plant life includes trees, grass, and corn
- The seeds include corn seed.
- After a random period of time, corn seeds grow to become corn
- Indication of frame rate
- Indication of game time
- Click-able map tiles: when clicked, display tile info
That is it for this version. For the next version I hope to implement a villager whom has the farm trade and can be directed to harvest corn and plant corn seeds. The villager will be able to convert corn to corn seeds. The villager will store seeds and corn in "piles" which will have a certain capacity per tile. There will be water, and corn will only grow next to water. I also hope to create a better tile set.
Download is for Linux only, but I hope to add Windows and Mac in later versions. It requires SDL2.0 library to run. A command like "sudo apt-get install libsdl2.0" in the terminal should install it. If not you can search for it with something like "sudo apt-cache search libsdl2.0". This method will only work with apt package manager.
Linux Download:
https://www.dropbox.com/sh/l7amkf86nm73e4b/Q4hhoapbjt